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Quality of 8K Ultra-High-Definition Television
Viewing Experience in Practical
Viewing Conditions
Yoshiaki Shishikui , Senior Member, IEEE, and Yasuhito Sawahata , Member, IEEE
Abstract—In this study, we examine the psychological effects
of 8K ultra-high-definition television (UHDTV) under daily
TV viewing conditions. The design of 8K-UHDTV targets the
realization of the “ultimate 2D image.” 8K-UHDTV is already
being used practically and the audience have reported experiencing a feeling of reality and presence. However, the benefits
offered by 8K for daily TV viewing and the degree to which
the design goals have been achieved have not been sufficiently
verified. Hence, in this study, we verify them by investigating the
popular impressions evoked by familiar images and their modulation with the viewing distance through subjective evaluation
experiments and statistical analysis. The obtained results indicate
that the impressions are enhanced by increasing the resolution
from 4K to 8K, even at viewing distances beyond the design viewing distance, which are conventionally considered less effective.
Thus, they confirm that 8K provides strong impressions over
a wide viewing range. Furthermore, the relationship between
higher-order impressions, such as “being-there” and “reality,”
and lower-order impressions is derived through multiple regression analysis. This provides insight into the enhancement of
higher-order impressions in production and post-processing.
Index Terms—8K, impression, psychological effect, subjective
evaluation, UHDTV.
I. I NTRODUCTION
UALITY evaluation is indispensable not only in system
development but also in understanding the value that the
developed system can offer. Although systems often undergo
quantitative evaluation in their developmental stages, the value
provided by the system, such as the effects and merits, are not
completely evaluated. When a system provides a new value,
an appropriate method is required to evaluate it. For example, 8K ultra-high-definition (UHD) TV [1], designed based
on the perceptual limits of human vision, pursues the ultimate
quality in 2D TV and offers more value than expected in the
Q
Manuscript received May 10, 2021; revised July 20, 2021; accepted July 21,
2021. This work was supported in part by Meiji University through Research
Project Grant (B) by the Institute of Science and Technology. (Corresponding
author: Yoshiaki Shishikui.)
This work involved human subjects or animals in its research. Approval of
all ethical and experimental procedures and protocols was granted by Ethics
Review Committee on Research with Human Subjects, Meiji University.
Yoshiaki Shishikui is with the School of Interdisciplinary
Mathematical Sciences, Meiji University, Tokyo 164-8525, Japan (e-mail:
sisikui@meiji.ac.jp).
Yasuhito Sawahata is with Science and Technology Research Laboratories,
NHK (Japan Broadcasting Corporation), Tokyo 157-8510, Japan (e-mail:
sawahata.y-jq@nhk.or.jp).
Digital Object Identifier 10.1109/TBC.2021.3105031
system design. However, because evaluation methods for the
offered value have not been established, quantitative evaluation has been insufficient. Therefore, it has not been verified
whether 8K-UHDTV offers the expected value by achieving the ultimate 2D TV quality. In this study, we propose
a method for evaluating the quality of experience (QoE) for
8K-UHDTV viewing, and quantitatively verify the value of
8K under practical viewing conditions as found in a home-use
situation.
UHDTV design aims to create high-quality visual
experiences—such as a strong sensation of reality, presence,
and high-transparency to the real world—for various applications ranging from small screen (e.g., a tablet device) to
medium screen (e.g., a screen in a living room) to large
screen (e.g., a theater) [2]. To realize this design concept,
the 8K-UHD system parameters were determined based on
psychophysical evidence of the perceptual limits of human
vision. Specifically, the number of pixels was determined
through subjective evaluation experiments on the sense of
“being-there” [3]–[5], and the frame rate was determined based
on the perception of motion blur, stroboscopic effects, and
flicker [6], [7]. Many 8K-UHDTV video viewers reported
experiencing strong psychological effects, such as “I could
almost smell and feel the fireworks at the opening ceremony” [8], [9].
In addition to the sense of “being-there” and “reality,”
which were considered during the design, viewers of UHD
images have often reported strong impressions such as “beautiful,” “powerful,” and “delicious.” Previous studies have
suggested that the viewing environment, such as the viewing distance and screen size, contributed to these impressions [10]. As it can be assumed that the viewing distance
and position vary significantly, particularly when viewing in
a living room, these findings also suggest that the producer’s
intentions represented in the video content may not be appropriately delivered to the viewers, depending on the viewing
conditions.
Most previous image quality evaluations focused on the
overall fidelity, quality degradation, and preference [11]–[13].
For example, HD image quality has never reached the ultimate level, and the viewers can still perceive differences
between the displayed images and real objects. Thus, evaluation scores with the fidelity criterion did not saturate, and were
sufficient for comparing the performances of various developments. However, as the UHDTV video system almost achieves
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the ultimate quality, fidelity-based evaluation is insufficient.
Therefore, a new scheme is required for evaluating UHDTV
system performance.
Impressions can be categorized into two groups: higherorder and lower-order. In this study, we define lower-order
impression as the feelings related to image features, such
as the sharpness, feeling of depth, and vividity, whereas the
higher-order impressions are defined as feelings with more
cognitive qualities, such as “beautiful,” “powerful,” and the
“sense of being-there.” QoE-based evaluation, which focuses
on the higher-order concepts of the user experience, has
received considerable attention for application in evaluating
media performance. As mentioned previously, UHDTV viewers often report higher-order impressions; hence, QoE-based
evaluation should focus on quantifying the quality of the
viewing experience in UHDTV. Thus, evaluation using such
familiar impressions should elucidate the new values delivered
by UHDTV, provide better understanding of the potential of
UHDTV services, and enable optimization at each stage of the
UHDTV ecosystem. If the relationship between UHD image
characteristics and such higher-order impressions is clarified,
video producers can realize better cinematographic techniques
to deliver their intentions.
We previously proposed a method to evaluate the psychological effects of viewing ultra-high-resolution images on
familiar impressions and conducted subjective evaluation with
4K-UHDTV images [14]. Images with different resolutions
were presented to viewers and their ratings for the higherand lower-order impressions were obtained. These ratings
were statistically analyzed, and the relationship between the
higher- and lower-order impressions was examined assuming
a hierarchical impression structure. This scheme facilitated
an understanding of the latent relationship between higherand lower-order impressions. Another study [15] also followed
a similar scheme and attempted to elucidate the relationships.
With this scheme, we found that the increase in the resolution of the presented images enhanced the impressions,
even when the viewing distance was four times more than
the design viewing distance. The results of multiple regression analyses assuming a hierarchical structure for the lowerand higher-order impressions provided insights on impression
enhancement.
In this study, utilizing this methodology, we empirically
examine the psychological effects of viewing 2K, 4K, and
8K images at a viewing distance of 1.5H (H: screen height)
(1.5 times greater than the screen height). We evaluate the
familiar impressions for the images and demonstrate the
advantage of 8K over 4K and 2K systems in terms of the
QoE (Fig. 1). Moreover, we examine the effect of the viewing distance on familiar impressions to verify the effective
viewing area for 8K-UHDTV viewing. Viewing distances of
0.75H, 1.5H, and 3.0H were employed, providing field-ofviews (FOVs) of approximately 100◦ , 60◦ , and 30◦ , respectively, as shown in Fig. 2. Through these investigations, we
establish that 8K-UHDTV can enhance the effect of familiar
impressions, and the effect can be delivered at various viewing
distances, which include the everyday viewing styles. In addition, through regression analysis, we show that the degree of
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Fig. 1.
Experimental setup.
Fig. 2.
Geometry of the experimental setup.
contribution of each lower-order impression differs depending on each higher-order impression. Particularly, we found
that the sense of “being-there” and “reality” were yielded
by significantly different contributions of the lower-order
impressions.
In this paper, we quantitatively verify the strong psychological effects of 8K viewing in terms of various familiar
impressions. In addition, we present new findings on the
viewing range and impression factors that elicit psychological
effects.
The remainder of this paper is organized as follows.
Section II introduces the related work in this research area.
Section III describes the experimental method. Section IV
presents the experimental results, and Section V analyzes
them. Section VI presents concluding remarks.
II. R ELATED W ORK
This section reviews previous work, based on which the
resolution parameters of 8K-UHDTV were determined, and
introduces various studies on the evaluation of UHDTV.
The UHD system parameters were determined through psychophysical experiments that focused on the immersive aspects
of the viewers’ feelings. For example, the FOV angle and
screen aspect were determined based on subjective evaluation
experiments. Hatada et al. [3] characterized the relationship
between the FOV angle and the feeling of “being-there” as
the inductive effect of a wide FOV image presentation on the
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SHISHIKUI AND SAWAHATA: QUALITY OF 8K UHDTV EXPERIENCE
viewers’ posture movements, and showed that the sense of
“being-there” asymptotically increased with the FOV angle,
up to 80◦ or 100◦ . Masaoka et al. [5] conducted experiments on the sense of “being-there” using images with two
different shooting field angles and obtained results similar
to those of Hatada et al. [3] for both angles. According to
Narita et al. [16], the preferable screen aspect differs depending on the screen area, regardless of the FOV; more specifically, the sense of comfort is influenced by the screen aspect
but the sense of potency is not, when the screen area remains
the same. These results suggest that the viewers’ feelings of
immersion require a wide-viewing-angle presentation.
The resolution of the UHDTV system was determined based
on human visual acuity to provide a wide-viewing angle
presentation with sufficient image quality. ITU-R recommends
a design viewing distance of 3H for HDTV and 6H for
SDTV [17]–[19]. The image resolution at these viewing distances is approximately 30 cycles per degree (cpd) or one
pixel per arc minute, which corresponds to the separable visual
angle at a normal visual acuity of 20/20 in Snellen notation. In
this condition, it has been assumed that a person with normal
visual acuity cannot discern the pixel structure at the design
viewing distance. According to this concept, to provide a horizontal FOV angle of 100◦ , the horizontal pixel count must be
approximately 8000 and the design viewing distance must be
0.75H. This is the initial design of 8K-UHD. In the case of 4KUHD, the design viewing distance is 1.5H [20]. Therefore, the
viewing distance beyond the design viewing distance is considered to exceed the perception limit, implying that viewing
tests under this condition have little meaning.
Recent studies have demonstrated the significant psychological effects of UHD resolution under various viewing
conditions. Masaoka et al. [21] investigated the relationship
between the angular resolution and “sense of reality.” Their
results showed that the “sense of reality” increased with the
angular resolution, even though it reached saturation above
approximately 60 cpd (=120 pixels/degree); i.e., the sense
of reality was saturated at twice the design viewing distance.
Tsushima et al. [22], [23] examined the relationship between
the spatial resolution of a visual image and the depth sensation
using primitive stimuli defined by gradual luminance-contrast
changes [22] and Gabor patches [23]. They established that
higher-resolution images (above 60 cpd) produced a stronger
depth sensation, even when the enhancement in resolution was
not noticed. Lachat et al. [24] investigated the relationship
between the viewing distance and perceptual quality for UHD
images. Their results showed that the image quality (i.e., the
goodness of the presented picture) at 4K resolution was considerably better than that of the HD at a viewing distance of
1.5H, which is the design viewing distance for 4K, and slightly
better even at a viewing distance of 3H [24].
Although these studies only focused on the overall image
quality (goodness) and not on the other impression factors,
the effects provided by UHD images are similar to those
in [21]–[23]. These studies suggest that UHD resolution can
have various psychological effects on the viewers, even beyond
the design viewing distance. Park et al. performed paired comparison between 8K and 4K images on 65-inch displays at
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a viewing distance of 2.74 m [15]. They established that 8K
resolution images were perceived to be better with respect to
all the assessment items, except “brightness” and “fatigue.”
UHDTV features not only higher resolution but also a wide
color gamut and high dynamic range (HDR). Hanhart et al.
investigated the preference of the peak luminance level of the
display and showed that among the options, the highest peak
luminance was the most attractive [25]. Bist et al. indicated
that brightness preference was highly content-dependent, particularly, on the number of bright pixels in the content [26].
Noland et al. attempted to derive the perceptive brightness of
HDR images from the pixel values and showed that the most
effective metrics tested were the mean of the pixel luminance
values [27]. To the best of our knowledge, the relationship
between the dynamic range and the various impressions has
not been quantitatively investigated. We previously analyzed
the impression enhancement effects through higher resolution
and higher dynamic range, and determined that high resolution and HDR were individually or collectively effective for
enhancing a certain impression [28].
An increasing number of studies have been focusing their
evaluation over the range from low-level image quality to
high-level experiences such as impressions [29]. Most previous
studies focused on lower-order impressions. For example, Van
Wallendael et al. [30] focused on a lower-order impression,
namely, the feeling of sharpness, and compared it between
upscale HD and UHD. In psychology studies, several works
have focused on higher-order impressions, such as the aesthetics. For example, Palmer et al. [31] focused on the preferences
for artworks and investigated the relationship between the
visual features (color, brightness, and composition) and preferences. However, the relationships between the lower- and
higher-order impressions were not investigated. Furthermore,
the study did not consider viewing conditions, such as the
image resolution and viewing distance.
III. E XPERIMENTS
We conducted subjective evaluation experiments in which
the subjects viewed 2K, 4K, and 8K resolution test images at
viewing distances of 3H, 1.5H, and 0.75H, and rated them with
respect to the given evaluation terms. Table I lists the experimental conditions, including the test images, apparatus, room
conditions, and evaluation terms. The viewing conditions conform to the ITU-R BT.500 laboratory environment [32], [33].
A. Test Images
The test images included foods and outdoor scenes, as
shown in Fig. 3. We selected test image subjects that would
elicit viewer impressions such as “beautiful” and “delicious.”
The images were captured using a camera (Canon EOS
5DS with 8688 x 5792 pixels) and recorded in RAW format.
The images were then developed using the gamma and color
gamut of ITU-R BT.2020 with 10 bits-per-pixel precision and
trimmed into 8K format (7680 x 4320 pixels).
We created 4K- and 2K-equivalent images from the 8K
images by applying a low-pass filter (LPF) that mimics the
modulation transfer function (MTF) characteristics of a 4K
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TABLE I
E XPERIMENTAL C ONDITIONS
Fig. 4.
Frequency response and impulse response of the LPF.
Fig. 5.
Presentation of the test images.
domain. Fig. 4 displays the MTF and impulse response of the
used LPF.
B. Experimental Procedure
Fig. 3.
Test images.
and 2K camera, respectively. The original 8K images as well
as the 4K- and 2K-equivalent images were then displayed on
an 8K display. Specifically, we designed an LPF for generating 2K-equivalant images based on the MTF characteristics
of an actual 2K camera reported by Nakamura et al. [34].
The LPF was designed to satisfy the condition that the
MTF response remains greater than 0.35 at the 800 TV line,
complying with the condition that must be satisfied by TV
cameras in professional productions. Similarly, we designed
an LPF for generating 4K-equivalent images based on MTF
characteristics twice that of the 2K camera in the frequency
A total of 25 individuals (aged 20–22 years) with normal
or corrected-to-normal visual acuity participated in our experiment. Eighteen subjects participated in each session of the
trial series performed with different viewing distances. The
number of subjects in each session included some randomly
chosen subjects who participated in multiple sessions. No postscreening was conducted. Note that ITU-R BT.500 [32] states
that “at least 15 observers should be used.” The visual acuity
was tested using the Tumbling E eye chart. Informed consent
was obtained from the subjects prior to the experiment.
For the 1.5H and 3H viewing distance conditions, two subjects viewed the presented images simultaneously, whereas one
subject viewed the images for a viewing distance of 0.75 (Fig. 2).
In one of the trial series, images with eight different content
types and three different bandwidths were randomly presented
to prevent the image presentation order from affecting the
ratings. In addition to the eight (image content) × three (bandwidth) stimuli, two dummy stimuli were included and placed
at the beginning of the sequences to remove initial instability.
A mid-gray screen was presented 5 s before each trial as shown
in Fig. 5. During the 30-s presentation, the subjects viewed
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SHISHIKUI AND SAWAHATA: QUALITY OF 8K UHDTV EXPERIENCE
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Fig. 7.
Fig. 6.
Score sheet.
the images and input the scores based on nine impressions
(Fig. 6) with a seven-grade scale that ranged from “strongly
disagree” to “strongly agree.” An iPad and an Apple pencil
were used as score input devices. For the food images, “beingthere” was excluded, and for the outdoor scene images, “fresh”
and “delicious” were excluded. In typical quality assessments
in picture coding studies, participants are asked about the overall image quality. Contrastingly, we did not ask about the
image quality because the focus of our study is the effects of
different video systems on everyday impressions. We adopted
a seven-grade scale for evaluation because the subjects in our
preliminary experiment reported having difficulties in expressing their impressions using five grades and preferred seven
grades to describe the absolute scores.
This study investigates the extent to which the common
impressions in our daily life are altered by the differences
in the image resolution (i.e., whether the impression can
be strengthened by increasing the resolution). We selected
terms such as “looks beautiful,” “looks delicious,” “looks
fresh,” “looks real,” and “being-there” as the evaluation terms
for expressing popular values. These are evaluation terms of
higher-order impressions, which were obtained by combining
various image features. The evaluation terms for lower-order
impressions, such as high resolution, color vividity, glossiness,
and three-dimension (3D), were also selected and used in the
experiments for analyzing their relationship with the physical
features.
C. Analysis
We calculated the average values of the subjective evaluation experimental results and their 95% confidence intervals
based on the t-distribution. A t-test was performed to determine whether there were significant differences in the impressions among the resolutions. To directly examine the effect
of high-resolution images for each type of content and viewing distance on each impression, we employed multiple t-tests
to compare the impression scores between adjacent resolutions (i.e., between 8K and 4K and between 4K and 2K)
for each type of content and viewing distance. Performing
Hierarchical structure of the impressions.
statistical tests multiple times causes a multiple comparison
problem leading to false positives because of the increase in
the practical significance level; hence, we adjusted the false
discovery rates (FDRs) for each p-value using the Benjamini
and Hochberg (BH) method [35].
The strength of the impression may vary depending on the
image content and viewing distance. To examine the effect
of these factors, we performed the two-way analysis of variance (ANOVA2) process for the scores of the 8K, 4K, and
2K resolutions, respectively. We further performed multiple
comparison testing on the main effects.
To examine the relationships between the lower- and higherorder impressions, we executed multiple regression analyses
on the obtained rating scores for cases where a significant difference was observed in the higher-order impressions,
regardless of the images or viewing distances. We assumed
a linear model with a hierarchical causal relationship between
the lower- and higher-order impressions with respect to resolution, as depicted in Fig. 7; i.e., the increase in resolution
enhances the four lower-order impressions, which in turn
reinforces the higher-order impressions.
The linear model is in line with psychophysical studies
that suggest the human visual system has a function called
“visual attention” that selects a subset from all the available visual information, such as area in visual fields and
specific visual features, on a top-down basis and improves
the related perceptional sensitivities [36]. Therefore, asking
about higher-order impressions drove the attention function in
viewers, and then the related lower-order visual features were
selected based on viewers’ prior knowledge and experiences
and used in the subsequent higher-order cognitive processing.
To compute the degree of contribution of each lower-order
impression to each higher-order impression, we used multiple
regression analyses in which each higher-order impression
was explained by the weighted sum of the four lower-order
impressions. The estimated weight values (partial regression
coefficients) for each lower-order impression can be interpreted as the degree of contribution to the corresponding
higher-order impression.
IV. R ESULTS
A. Impression Strength for Various Image Resolutions
Here, we present the impressions for 8K images at viewing
distances of 1.5H and 3H. Because the results at a viewing
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Fig. 8.
Comparisons of the lower-order impressions for each image at different resolutions (1.5H).
Fig. 9.
Comparisons of the high-order impressions for each image at different resolutions (1.5H).
distance of 0.75H had a similar tendency, which is statistically
confirmed further in Section IV-B, they are not depicted in this
section.
Fig. 8 shows the results of the lower-order impressions
(e.g., 3D effect, resolution, color vividity, and glossiness)
for 8K, 4K, and 2K images at a viewing distance of 1.5H,
wherein an asterisk (*) indicates a difference at the 5% significance level (FDR corrected), observed between images with
adjacent resolutions. Fig. 9 displays the results of the higherorder impressions (e.g., beautiful, delicious, fresh, reality, and
“being-there”) at a viewing distance of 1.5H. The results show
significant differences between the 8K, 4K, and 2K images in
many cases, among combinations of the impression terms and
image content. Between 8K and 4K, approximately 40% of
the cases showed significant differences.
The following observations were derived from Figs. 7 and 8:
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SHISHIKUI AND SAWAHATA: QUALITY OF 8K UHDTV EXPERIENCE
Fig. 10.
7
Comparison of the higher-order impressions for each image at different resolutions (3H).
1) Differences among the 8K, 4K, and 2K images
were observed both for lower-order and higher-order
impressions.
2) Effects of the image resolutions on the impressions were
image-dependent: greater for “fruit” and “hanabi” but
weaker for “nikuman” and “lady.”
3) The average impression scores for 8K images reached
the “agree” level.
Almost the same observations as those mentioned above
were obtained for the results at a viewing distance of 0.75H.
Fig. 10 shows the results for the higher-order impressions
at a viewing distance of 3H. Although 3H has as much as four
times the design viewing distance of 8K and the number of
cases with significant differences decreased, we still observed
a similar tendency to which the average scores improved as the
image resolution increased, as found at the viewing distances
of 0.75H and 1.5H.
B. Effect of Viewing Distance
We determined whether significant differences occurred due
to the viewing distance and image content, and their interaction
for each image and impression term through the ANOVA2 process; the results are summarized in Table II, where “*”
indicates p <0.05 and “**” indicates p < 0.01. The p-values
were corrected for multiple comparisons. Fig. 11 summarizes
the effect of the viewing distance on “resolution,” “real,” and
“being-there.”
For 8K resolution, the image content factor was effective
for all the impressions, except “delicious” and “being-there,”
whereas the viewing distance was effective only for “beingthere,” as shown in Table II(a). No interaction between
the two factors was observed. The results of the multiple
comparison test indicated that the sense of “being-there” at
Fig. 11. Results of the multiple comparison test for the effect of the viewing
distance.
3H was significantly lower than those at 0.75H and 1.5H
(Fig. 11 (a)).
For 4K resolution, the image content factor was effective
for all the impressions, except “delicious” and “being-there,”
whereas the viewing distance was effective for “threedimensional,” “high-resolution,” “beautiful,” and “real,” as
shown in the “Content” column in Table II(b). No interaction
was observed. The results of the multiple comparison
test indicated that the score at 0.75H was significantly
lower than the others for “high-resolution” and “real”
(Fig. 11 (b)).
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TABLE II
R ESULTS O F ANOVA2
Fig. 12. Degree of contribution of lower-order impressions to the determination of higher-order impressions (ratio of the absolute value of the t- statistics
obtained for each partial regression coefficient).
For 2K resolution, the image content factor was effective
for all the impressions, except “real” and “being-there,” as
shown in Table II(c). The viewing distance was effective for
all the impressions, except “glossy,” “fresh,” and “delicious.”
No interaction was observed. The results of the multiple
comparison test indicated that the scores at 1.5H and at 0.75H
were significantly lower than that at 3H (Fig. 11 (c)).
C. Regression Analysis
Based on the multiple regression analyses using the hierarchical impression model shown in Fig. 7, considerable
differences were observed in the degree of contribution of
each lower-order impression to each higher-order impression,
as shown in Fig. 12. The contributions were computed based
on the absolute values of the t-statistics with 5% significance
level, obtained through multiple regression analysis for each
higher-order impression term, as shown in Table III.
The following observations were derived from Table III and
Fig. 12:
1) The coefficient of determination, R2 , was approximately
0.7 for “beautiful,” “delicious,” “fresh,” and “real,”
whereas it was slightly below 0.5 for “being-there.”
These indicate the precision of the regression model for
each higher-order impression.
2) The contribution of the lower-order impressions differed
depending on the type of higher-order impression.
3) The sense of “high resolution” was the main contributor
for “real,” “being-there,” and “beautiful.”
V. D ISCUSSION
The experimental results revealed that 8K-UHDTV
enhanced both higher- and lower-order impressions more
than 4K-UHDTV, and the impression scores for 8K were
almost close to the maximum value in the evaluation range.
Significant differences in the strength of higher-order impressions between 8K and 4K were observed at a viewing distance
of 3H, which is four times that of the design viewing distance. This result is consistent with the previous experimental
result with 4K [14] with respect to the angular resolution,
although the FOVs differ from those of this previous study;
i.e., the increase in angular resolution observed at 6H when
the image resolution was updated from 2K to 4K, examined
in the previous study, is equivalent to that observed at 3H
when it was updated from 4K to 8K, examined in this study.
The advantage of 8K was confirmed at a considerably greater
viewing distance than previously presumed.
The ANOVA2 results for 8K resolution [Fig. 11(a)] indicated that the viewing distance altered the strength of the
“being-there” impression, whereas all the other impressions
did not. This allows viewers to choose their preferred viewing distance without weakening the impression, which satisfies
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SHISHIKUI AND SAWAHATA: QUALITY OF 8K UHDTV EXPERIENCE
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TABLE III
R ESULTS O F M ULTIPLE R EGRESSION A NALYSES
Fig. 13. Comparison of the strength of the higher-order impressions among
8K, 4K, and 2K viewed from each design viewing distance.
the original design concept of 8K-UHDTV for living room
viewing [2]. These results are supported by the previous work
by Emoto and Sugawara that investigated viewer behavior for
the preferred viewing distance when watching an 8K program
on an 85-inch display [37]. Their results demonstrated that
viewers change the viewing distance according to the image
content and narration, and that the viewing distance for 8K was
smaller than that for 2K. The mean of the viewing distance
statistics was 132.5 cm (1.25H) and the standard deviation
was 53.2 cm (0.5H). At times, the viewers moved close to
the display to observe the details or moved farther to view
the whole image. Although viewing at 0.75H was previously
believed to be the best in 8K viewing, our results suggest that
the best viewing position, or “sweet spot,” is not limited but
in a much wider area including the above preferred viewing
distances. Therefore, the impression enhancements in the wide
coverage of the preferred viewing area show the proof of concept of the 8K-UHDTV that provides a feeling of reality or
presence through ultimate 2D images with various viewing
styles.
The impression of “being-there” for 8K images decreased
at 3H, compared to those at 0.75H and 1.5H. As suggested
by Hatada et al. [3], who investigated the effect of the FOV
on the related impression, we believe that the FOV was
too small because the distance provided only 30◦ FOV. As
shown in Fig. 8, the score for the “being-there” impression for 2K and 4K was lower than that for 8K, although
the FOV angle was the same. This indicates that the resolution is also an important factor for the “being-there”
impression.
Re-sorting all the experimental data (most of the data are
shown in Figs. 9 and 10) with respect to the higher-order
impressions and viewing distances suggests that the impressions decrease as the FOV is narrowed (the viewing distance
is lengthened), as shown in Fig. 13. This figure compares the
scores for the higher-order impressions among 8K, 4K, and
2K images, when viewed at each design viewing distance,
namely, 0.75H for 8K, 1.5H for 4K, and 3H for 2K. The bar
length indicates the average score for all the image contents.
The angular resolutions are the same, regardless of the image
resolution, but the FOVs differ. This figure shows that not only
“being-there,” but all the other impressions are also affected
by the FOV.
Multiple regression analyses establish that the contribution
of the lower-order impressions to each higher-order impression
differed depending on the type of higher-order impression.
Notably, the sense of “high resolution” was not always the
main contributor to the higher-order impressions, even though
the physical factor was the resolution. This result is consistent with that of a previous study [14], but the contribution
ratio is slightly different owing to the difference in the image
content. For example, “nikuman” originally had no color;
hence, increasing the resolution did not enhance the sense
of “vividity,” and it had negligible effect on the higherorder impressions. For the sense of “being-there,” which was
not considered in the previous study, the contribution of the
sense of “high-resolution” was considerable. In contrast, for
the sense of reality, “three-dimensional” was a major contributor, in addition to “high-resolution.” It should be noted
that the coefficient of determination, R2 , was slightly small
for “being-there,” indicating the presence of another factor
that contributes to the sense of “being-there.” These provide insights for emphasizing the higher-order impressions
through the enhancement of the relatively operable lower-order
impressions.
This article has been accepted for inclusion in a future issue of this journal. Content is final as presented, with the exception of pagination.
10
IEEE TRANSACTIONS ON BROADCASTING
In the case of a wide-field image with an FOV of more
than 60◦ , the effective FOV that allows the viewer to obtain
information instantly covers only part of the image. In addition, it has been reported that the gazing point is more focused
at higher resolutions [38]. Therefore, the impression is not
derived from the entire image, and it is necessary to reduce
the gaze area to accurately investigate the relationship between
the physical features of the image and the induced impression.
Further investigation is needed to elucidate the relationship.
In addition, its application in signal processing, such as automatic impression enhancement, is also included in our future
study.
VI. C ONCLUSION
In this study, the psychological effects induced by 8KUHDTV images were investigated through subjective evaluation experiments and analyses of the familiar impressions in
everyday television viewing experience. In addition, it was
verified whether the 8K-UHDTV design concept aimed at
realizing the ultimate 2D image was satisfied.
The increase in resolution from 4K-UHD to 8K-UHD
enhanced the lower-order impressions of familiar images,
which in turn enhanced the higher-order impressions. This
effect was found, even at four times the design viewing distance. 8K-UHDTV images induced strong viewer impressions
at a wide viewing distance range, sufficient to cover the
preferred viewing area in living room TV viewing. This indicates that 8K is the necessary and sufficient resolution for TV
viewing in daily life. In addition, the analyses results provide
insights on enhancing the impressions in UHDTV production,
particularly, for the two major features of UHDTV, namely,
the sense of reality and “being-there.”
We used standard dynamic range (SDR) images as the test
images in this study. However, HDR images have become popular and contribute to impression enhancement. We intend to
perform further investigations with 8K-HDR images and clarify the relationship between the physical image features and
the induced impressions.
ACKNOWLEDGMENT
The authors would like to thank M. Ando for his technical
support.
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11
Yoshiaki Shishikui (Senior Member, IEEE)
received the B.S., M.S., and Ph.D. degrees in
electrical engineering from the University of
Tokyo, Tokyo, Japan, in 1981, 1983, and 1997,
respectively.
He
joined
NHK
(Japan
Broadcasting
Corporation), Tokyo, in 1983. From 1986 to 2014,
he worked with NHK Science and Technology
Research Laboratories, where he was engaged in
research on digital signal processing, picture coding, HDTV broadcasting systems, IPTV systems,
advanced data broadcasting systems, and UHDTV research activities. He led
the Super Hi-Vision public viewing project at the London 2012 Olympics.
From 2001 to 2003, he was with NHK Engineering Services Inc., on loan,
where he helped develop video archives and video-on-demand systems. In
April 2014, he was appointed as a Professor with the Department of Frontier
Media Science, School of Interdisciplinary Mathematical Sciences, Meiji
University.
Prof. Shishikui is a Fellow of IEICE Japan, ITE Japan, and SMPTE. He
has been actively involved in standardization activities at SMPTE and
ISO-IEC (MPEG).
Yasuhito Sawahata (Member, IEEE) received the
B.S., M.Sc., and Ph.D. degrees in information science and technology from the University of Tokyo
in 2001, 2003, and 2015, respectively. Since 2003,
he has been working with Science and Technology
Research Laboratories, NHK (Japan Broadcasting
Corporation), Tokyo, Japan. His work is focused
on human information processing, neuroimaging,
neural-decoding, and psychophysics.