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      Medieval HistoryPopular CultureVideo Games
{{{{{{{{{{ Get Free Spins }}}}}}}}}}- Coin master free spins link [100% working] coin master free spins, free spins coin master, coin master daily free spins link today, coin master free spins link 2019, free coin master spins, coin... more
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      Video GamesAndroidISO/IEC 27001Portal 2 SKIDROW ISO pc game
Il volume intende affrontare, secondo una chiave di lettura pedagogico-didattica, il tema dell’introduzione dei videogiochi nei percorsi formativi, scolastici e non. Frutto di un lavoro comune degli autori nella riflessione e nella... more
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      Video Games and LearningVideo GamesMedia EducationMedia Literacy
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      PsychologyPsychoanalysisCyberpsychologyVideo Games
Games are undoubtedly the most successful computer application yet it is not easy to attribute their success to any one particular feature. Nonetheless, when talking about games, gamers and reviewers frequently refer to the immersive... more
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      Human Computer InteractionGame studiesEye trackingVideo Games
This paper outlines the development of a sensory feedback device providing a tangible interface for controlling digital environments, in this example a flight simulator, where the intention for the device is that it is relatively low... more
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      Computer Games TechnologyVideo GamesHapticsVibrotactile Feedback
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      Game studiesGame DesignVideo GamesVideo Game Design
Die enge Verbindung von Spielen und Lernen geht evolutionsgeschichtlich der Ausbildung menschlichen Lebens voraus. Mit der Digitalisierung erreicht sie nun ganz neue Qualitäten: Computerspiele treten in Konkurrenz zu den älteren... more
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      Game studiesSerious GamesVideo Games and LearningVideo Games
Several cross-section and training studies have shown that video game play can improve cognitive functions such as visual attention, cognitive control, visual short-term memory, and general processing speed. Unfortunately the replication... more
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      PsychologyCognitive PsychologyCognitive ScienceResearch Methodology
This study aims at discussing how the discursive genre theory (BAKHTIN, 1992; DOLZ; SCHNEUWLY, 2004) contributes to the understanding of how video games can foster English language learning. Persona 4: Golden, the video game chosen for... more
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      Video GamesGame Based LearningMultimodalityMotivation
As novas interfaces e tecnologias dos games trazem hiperestímulos que fazem com que as características imersivas dentro de um ambiente virtual sejam potencializadas. A exploração espacial nos videogames inaugura novas possibilidades... more
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      Video GamesVideogamesGamesNarratología
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      Serious GamesVideo GamesSelf EfficacySelf Regulated Learning
Os desenvolvedores criam games, mas os jogadores também se sentem instigados a ir além do que lhe foi oferecido, e assim nascem os MODs. Essas alterações podem transformar um determinado game em um gênero completamente diferente do qual... more
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      SexualityVideo GamesGamesModification
Con Storia del videogioco dagli anni Cinquanta a oggi, anche Marco Accordi Rickards sceglie di focalizzarsi sull’aspetto storico, componendo un volume che ripercorre le evoluzioni del medium dalle origini alle prospettive future, in un... more
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      Video GamesVideogamesVideogiochiHistory of Video Games
In opening up new lines of inquiry into video game policy, we asked authors to contend with the following questions: • What are the national policies affecting video game production, circulation, or consumption? • What are the local... more
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      Game studiesMedia StudiesVideo GamesVideo Game Development and Production
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      Visual StudiesVisual AnthropologyNew MediaVisual Culture
Negli ultimi anni il videogioco ha raggiunto una maturità che viene oggi riconosciuta sempre più anche a livello istituzionale e che gli ha permesso di entrare nelle scuole e nei musei. La musealizzazione del videogioco propone una serie... more
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      Game studiesSerious GamesVideo GamesMuseums
G|A|M|E – n. 3/2014 Issue 3, 2014 – Video game subcultures: Playing at the periphery of mainstream culture Edited by M. B. Carbone & P. Ruffino M. B. Carbone & P. Ruffino – Introduction: games and subcultural theory G. Zhang – The... more
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      Cultural StudiesGame studiesSubculturesVideo Games
The media are home to an eclectic bunch of people. This book is about who they are, what they do, and what their work means to them. Based on interviews with media professionals in the United States, New Zealand, South Africa, and The... more
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      SociologyCultural StudiesPR and AdvertisingJournalism
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      Human Computer InteractionGame studiesUsabilityGame Design
Film, video games, television ads, corporate presentations-whatever medium you're working in, a visual story is the most compelling way to provide your audience with information and, more important, with an emotional experience. Exploring... more
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      Film StudiesTelevision StudiesWeb DesignVideo Games
I walk into the room and the smell of burning wood hits me immediately. The warmth from the fireplace grows as I step nearer to it. The fire needs to heat the little cottage through night so I add a log to the fire. There are a few sparks... more
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      SociologyPerceptionVirtual Reality (Computer Graphics)Video Games and Learning
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      PerceptionFocus GroupsVideo GamesSocial Class
As the digital revolution continues apace, emergent technologies and means of communication have presented new challenges and opportunities for football studies. In turn, researchers active across the social sciences and beyond have... more
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      SociologyCultural StudiesSociology of SportMedia Studies
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      Game studiesEducational TechnologySpecial EducationUsability
Game development business has become very competitive, therefore it is very important to develop games that stand out from the vast amount of other competing game titles. Usability of the game is crucial to ensure game acceptance, which... more
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      Human Computer InteractionVideo GamesVideo Game DesignVideo Game Development and Production
Commercial "war" games in a post-1989 setting are popular among a large audience. They offer players an enjoyable gameplay experience, while also referring to contemporary Bwar^ scenarios. As such, they have been studied in several ways,... more
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      Game studiesConflictWar StudiesGame Design
In short, my thesis is an analysis of Undertale and how its soundtrack relates to music composition, player psychology, and ethics.
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      Musical CompositionMusicologyVideo GamesVideo Game Audio and Music
Seeking ways to understand video games beyond their imperial logics, Patterson turns to erotics to re-invigorate the potential passions and pleasures of play. Video games vastly outpace all other mediums of entertainment in revenue and... more
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      American StudiesGender StudiesGame studiesMedia Studies
¿Qué imagen nos ofrecen los videojuegos de momentos históricos decisivos como el Desembarco de Normandía o la Revolución Islámica de Irán? ¿Cómo representan el Holocausto o la violencia contra los civiles? ¿Por qué muchos gobiernos... more
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      HistoryArt HistoryVisual CultureVideo Games
As videogames are set to become the dominant pop-cultural medium of the 21st century, this paper aims to provide approaches to a critical reading of Bethesda’s Fallout 4, informed by perspectives of cultural studies. Tracing arguments... more
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      Cultural StudiesGame studiesMedia StudiesVideo Games
Eye tracking is a fascinating technology that is starting to be used for evaluation of and for interacting in virtual environments. Especially digital games can benefit from an integrated (i.e., evaluation and interaction) approach,... more
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      PsychologyComputer ScienceHuman Computer InteractionGame studies
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      Digital LiteracyVideo GamesSocial MediaWeb
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      Video GamesDigital GamesGame Competitors games Playing GamesPlayers Playing Players
This paper takes up as its focus the ongoing fascination with narratives of nature and discourses of control in the worlds of digital games and gaming culture. In a range of gaming genres and franchises we see nature as plot device, as... more
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      ArtVideo Games
A B S T R A C T Consumer demand for eSport and the growth of organized video game competitions has generated considerable attention from the sport, event, and entertainment industries. eSport therefore represents a novel and popular area... more
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      MarketingEducationDiversityVideo Games
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      Ancient Egyptian ReligionEgyptologyEgyptian Art and ArchaeologyEgyptian Archaeology
This article explores the design and instructional effectiveness of Medulla, an educational game meant to teach basic brain structure and function to undergraduate psychology students. Developed in the retro-style platformer genre,... more
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      PsychologyVideo Games and LearningComputer Games TechnologyVideo Games
This article builds upon earlier research (McDaniel & Fiore, 2010) in which the authors presented case studies focused on the design and development of two original ethical learning video games. Through this case study and a review of... more
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      EthicsVideo Games
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      Video GamesCinemaVideogamesFilm
Real Racing 3 Cheat tool for Android and iOS allows you full access to unlimited gold, all cars unlocked and unlimited RS Money in Real Racing 3.
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      Video GamesAppleAndroidiOS Application Development
Call for Papers: Representation of race, ethnicity and culture in digital games Asia Pacific Media Educator (Volume 26:1, June 2016) will explore the issues of race, cultural diversity, cross-cultural representations and... more
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      Game TheoryGame studiesMulticulturalismMedia Studies
Most critics of contemporary literature have reached a consensus that what was once called " postmodernism " is over and that its signature modes—metafiction and irony—are on the wane. This is not the case, however, with videogames. In... more
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      Video GamesAdaptationPostmodernismPostmodern Fiction
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      Video GamesDigital GamesPlayer ExperiencePlayer Psychology
This chapter documents a range of video games which portray classical antiquity. Two trends are identified. One is empire-building, which tends to treat classical (especially Roman) history and seek factual accuracy. The other is... more
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      ClassicsVideo GamesVideogames and Classics
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      MusicGame studiesNew MediaDigital Humanities
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      Political Economy of CommunicationVideo GamesMedia IndustriesCreative Industries
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      Video GamesGifted Children
This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with... more
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      Educational TechnologyVideo Games and LearningVideo GamesDigital Media & Learning
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      PhilosophyGame studiesVideo GamesSurveillance Studies